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6.      Simply 3D – A three-dimensional animation program.

A. 3D animation vocabulary

1.      Primitives – The simplest, most basic objects like sphere, cylinder, and box. Can be used as-is or you can reshape them to create more complex object.

2.      Resources – fully constructed 3D objects, unfinished materials, lighting schemes, animations and deformations.

3.      Catalog – an easy method for adding resources to a scene and especially to group them.

4.      Scene explorer – another way to add resources to a scene and especially to group them.

 5.       Transformation – the moving of an object from one place to another over time.

6.      Deformation – the changing of an objects shape over time.

 7.      Material – the texture that covers an object also could be referred to as the “skit” of an object.

8.      Tiling – one way you can map a material to an object also sometimes referred to “mapping” a “skin” to an object.

9.      Wire frame – a structural outline of an animation object.

10.      Frames – an animation holder in a timeline (one picture in an animation sequence).

 11.      Ray tracing – Computer process that calculates the path, color, and other characteristics of each light ray as it is reflected by the objects in the scent.

 12.      Group – putting together two or more primitives to create a new object.

 13.      Non-perspective – a view that only shows two of the axes at once.

 14.      Aiming Point – the point that the camera always looks at when you change or move view around.

 15.      Large lens angles – wide-angle effects with increased perspective.

 16.      Small lens – angle produced a telephoto effect.

 17.      Point light – a light that shines in all directions

 18.      Spot light – a cone of light used to illuminate specific areas.

 19.      The four camera views – camera view, top view, side view, and frontview

B. Here is an example animation I made in Simply 3D.

 

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